Bandits

Bandits take to the woods to prey on the fortunes (or hardships) of others. Every bandit has his or her own reason for abandoning family and community and striking out into the Blackwood. Whether method or madness, each turns to a life of desperation and wrongdoing from which there is no return. Groups of outlaws have begun to gather in greater numbers for protection from the Blackwood’s new darkness. The largest of these have grown to rival any city’s militia, but banditry is a dangerous and greedy life, and death is an ever-present possibility.

Bandits along the Way may be simple thieves who acquired a boat as often as a degenerate shipping guild. Bandits were once more common in the wood than on the river, but times have changed. Riverside villages tucked away in peace for generations are being abandoned, and many have become warrens of criminal activity. Smugglers, raiders, and other nefarious types prowl the waters, and grow bolder every day.

Bandits prowl the borders of the wild, shunned from the heart of civilization to its very fringe. They fear the wild as much as anyone in the Blackwood, and are rarely spied more than a few miles from one of their outposts. Unless a bandit has come from a life in the Wood, they are as inept in the wilds as any other adventurer, and do their best to avoid its clinging depths.

Bandits

Bandits

The Blackwood Campaign Setting Zap_Dynamic