Life in the cities and villages of the Blackwood varies almost as much as it does in the deepest wilds of the forest. You are unlikely to find a firecat or sage pine tree behind civilized walls, but there are beggars in the alleys and nobles in their towers, and every kind of life between. Whether for downtime rounds or for use as part of normal play, characters should select one of the lifestyles below according to how well they would like to eat, sleep, and dress.

Characters with the Hunter talent may eat as if they were one category higher than their selection, and may provide that quality of food for the party.

Beggar | 5 copper pieces per week
The lowest rung of society subsists on whatever they can find, typically old vegetables and cereals but almost no meat. Drink is typically water, and sometimes buttermilk. Shelter is typically opportunistic, but can include a tiny room or hut for a family. Often housed on the workplace floor. It the character can afford clothing, it is crudely made of material no better than sackcloth.

Laborer | 1 silver piece per week
Serfs, apprentices, footsoldiers, and the like will be able to find reasonably fresh vegetables, cereals, cheese, and eggs. Occasionally they will be able to afford meat or fish, and typically drink beer. Characters typically have a room to themselves, along with a chest or two and perhaps a lamp. Characters will be able to afford shoes, along with a new outfit every year. Winter clothes will be warm and protective. Dependents in the family may act as servants.

Journeyman | 3 silver pieces per week
The first comfortable lifestyle, characters will eat meat or fish with most meals in addition to fresh vegetables, cereals, cheese, and eggs. They will drink mostly beer and table wine. Journeymen live in a small house or apartment, with a good bed, fine furniture, and even some decorative or display items. They wear high-quality cottons and linens, and occasionally pay for luxuries like fur trim and jewelry. It is not uncommon for a journeyman to have a simple household maid or butler.

Master | 10 silver pieces per week
Courtiers, knights, guild masters and others like them eat plentiful meat, fowl, fish, shellfish, and fresh bread. Pastries are an enjoyable delicacy, and good wines are common. Masters live in grand villas or apartments, and decorate with luxuries like artwork and fine rugs. They can afford silks and satins, with decorative trims including gold and silver threads, and can wear gold jewelry with gemstones. Masters are employers, and employees living in the household can act as servants. As additional valet, cook, and maid or butler are not uncommon.

Noble | 100 silver pieces per week
Those who can afford a noble lifestyle enjoy luxury items like candied fruits, rare beasts, and the finest wines, frequently at large banquets and parties. Nobles often have more than one home, sometimes including village estates. They dress in trend-setting, exquisite garments of the rarest materials, with fine jewelry and accoutrements. A valet, cook, steward, and staff of servants attend to a noble’s needs. They sometimes act as patrons to a bodyguard, courtesan, mystic, or artist.


The Blackwood Campaign Setting Zap_Dynamic