Magic

There are many ways of understanding magic in the Blackwood. GMs and players should be clear on how the game world feels about each example below. Does the party’s view differ from the world’s? How do they feel about that?

Keep in mind that this is not an exhaustive list; if you have a particular way you’d like to flavor your spellcasting, make sure to work with your GM to find a way that really suits your play style.

Spells
Rites

Magic Traditions
Folk Magic – Ancestor Worship
Classicism – Illuminated Study
Herbalism – Draught Mastery
Paganism – Elf Worship
Unified – Foreign Faith

Magic

The Blackwood Campaign Setting Zap_Dynamic