Skills-Talents

Talents

  • Adept: You may cast a second spell at any point during your turn. This talent may be used twice per day.
  • Fierce: You may take a second attack action at any point during your turn. This talent may be used twice per day.
  • Irresistible Blows: Each time you make an attack against a target and your result exceeds 11, reduce your target’s Defense by 1 for the duration of combat. This effect may stack with itself over time. Breaking engagement with the target cancels the effect.
  • Quick: You may take a second movement action at any point during your turn. This talent may be used twice per day.
  • Unarmored Warrior: You gain +2 to Defense when wearing no armor and carrying no shield. This talent may be taken multiple times.

Talent Tweaks

Please add the following abilities to the following talents.

  • Craftsman: This talent effectively gives you a skill in whatever craft you choose. Crafts are difficult to learn, and require more than mere skill to master.
  • Hunter: You may add your Rogue attribute to your ranged attack score (but not damage) once per combat (or scene).
  • Leadership: Once per combat (or scene), grant a +2 bonus to any one die roll. This ability may not be used on oneself. Use of this ability must be declared before the roll has been made.

Skills-Talents

The Blackwood Campaign Setting Zap_Dynamic