Stories are how the folk of the Blackwood spread news, entertainment, morals, and even laws. They are an essential part of the life under the boughs, so much so that storytellers can be found almost anywhere there are people. This is a collection of tales to inspire encounters and adventures, gain insight into creatures and events, and learn the Blackwood’s ways from a character’s perspective. Anyone who reads these tales could learn a lot about potential plot devices, creature weaknesses, and other game aspects. Players should consider the spoilers present before continuing, and are encouraged to avoid meta-gaming in any case.

GMs, as you read through these tales, ask yourself which statements are fact, and which are hearsay. This gives you agency in tailoring your campaigns, and keeps players guessing even if they’ve read these stories also.

A collection of magic and adventures awaits!



The Blackwood Campaign Setting Zap_Dynamic