Adventures can be hard to come by. The Blackwood is an exciting place full of danger and glory, but adventurers can sometimes go months without hitting the round. Downtime Rounds allow characters to make these in-between times more productive, but how is a character to succeed in their downtime without a place to call home? This mechanic gives players the opportunity to rent housing, furnish it, or even build it from scratch.

A single, empty, 10ft. by 10ft. room with no interior walls, a door, and a roof costs 100sp. This space Players may begin by purchasing empty rooms and furnishing them on their own, but if they would prefer there are several pre-fabricated rooms available. Of these rooms, the bathroom, storage, and study can be double-stacked with one other room (e.g. it’s possible to have both a bathroom and bedroom in one 10×10 room.

Room Cost
Armory 600sp
Bathroom* 150sp
Bedroom 200sp
Common Room 200sp
Dining Room 200sp
Kitchen 400sp
Empty Room 100sp
Shop 400sp
Stable 600sp
Storage* 100sp
Study* 200sp
10×10×1 ft. Wall 20sp

Prices for each room cover the cost of materials and labor but it also includes certain furnishings:

  • Armory: 2 Display Racks, 1 Training Dummy, 1 Grindstone, 1 Bench
  • Bathroom: 1 Tub, 1 Washbasin, 1 Chamber Pot
  • Bedroom: 1 Bed, 1 Chair, 1 Chest, 1 Chamber Pot
  • Common Room: 1 Table, 2 Chairs, 1 Chest
  • Dining Room: 1 Table, 4 Chairs, 2 Barrels
  • Kitchen: 1 Hearth, 1 Table, 1 Pot, Cooking Utensils, 2 Barrels, 1 Washbasin,
  • Shop: 2 Barrels, 2 Benches, 1 Chest, 1 Display Rack, 1 Set of Tools
  • Stable: 2 Stalls, 2 Benches, 2 Barrels, 1 Hayloft
  • Storage: 1 Chest, 2 Barrels, 1 Bookshelf, 4 Sacks
  • Study: 1 Table, 2 Chairs, 3 Bookshelves, 1 Set of Tools

The price of each room can vary according to the quality of construction and furnishings. Prices listed to the table to the right are for rooms of standard quality, but it’s possible to move in either direction on the spectrum:

  • Poor: 1/2 Price
  • Standard: Listed Price
  • Good: 2x Price
  • Best: 3x Price

Poor-quality buildings are constructed with rough-hewn timbers and roofed with sod. Poor furnishings are secondhand, and are often tarnished or slightly damaged. Wattle and daub walls and thatched roofs characterize standard construction, while furnishings may be gently used or sometimes purchased new. Both poor and standard quality dwellings have dirt floors. Good quality construction has the same features as standard, but the quality of craftsmanship is markedly improved. What’s more, good-quality structures have wooden floors with rushes spread over for traction and fragrance. Finally, the best construction features rare stone walls and floors, and either wooden or slate roofing tiles. The best furnishings are made with the finest materials and are often decorated with filigree or intricate carvings.

The cost of a room also varies depending on the height of the structure:

  • Underground: 2x Price
  • First Two Stories: Listed Price
  • Third Story: 1 1/2x Price
  • Fourth Story +: 2x Price

Finally, room price can vary according to the player character’s skills and talents. Characters may earn a 20% discount on construction costs with a relevant skill or talent, such as Craftsman (Carpentry) or the Appraise skill. Players and GMs should work together to come to an agreement, but the final decision to award a discount is left to the GM.

Individual Furnishings
Finally, it’s possible to buy furnishings piece by piece:

  • Barrel: 10sp
  • Bed: 45sp
  • Bench: 5sp
  • Bookshelf: 15sp
  • Chair: 5sp
  • Chamber Pot: 5sp
  • Chest: 50sp
  • Cooking Utensils: 5sp (+1 to related Training or Wealth checks)
  • Display Rack: 100sp
  • Grindstone: 50sp
  • Hayloft: 100sp
  • Hearth: 100sp
  • Music Instrument: 5sp
  • Pot: 10sp
  • Sack: 1sp
  • Shrine: 50sp
  • Stall: 100sp
  • Table: 30sp
  • Tapestry: 20sp
  • Tools: 25sp (+1 to related Research or Wealth checks)
  • Training Dummy: 100sp (+1 to Training checks)
  • Tub: 30sp
  • Washbasin: 10sp


The Blackwood Campaign Setting Zap_Dynamic